Publications

2024

  1. Effect of Duration and Delay on the Identifiability of VR Motion
    Mark Roman Miller, Vivek Nair, Eugy Han, Cyan DeVeaux, Christian Rack, Rui Wang, Brandon Huang, Marc Erich Latoschik, James F O’Brien, and Jeremy N Bailenson
    In 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024
  2. Effect of Data Degradation on Motion Re-Identification
    Vivek Nair, Mark Roman Miller, Rui Wang, Brandon Huang, Christian Rack, Marc Erich Latoschik, and James F O’Brien
    In 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024
  3. Alone Together, Together Alone: The Effects of Social Context on Nonverbal Beahvior in Virtual Reality
    Eugy Han, Cyan DeVeaux, Mark Roman Miller, Gabriella M Harari, Jeffery T Hancock, Nilam Ram, and Jeremy N Bailenson
    PRESENCE: Virtual and Augmented Reality, 2024
  4. Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality
    Portia Wang, Mark Roman Miller, Anna C. M. Queiroz, and Jeremy N Bailenson
    Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ‘24), 2024
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    Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual Reality
    Portia Wang, Mark Roman Miller, Eugy Han, Cyan DeVeaux, and Jeremy N Bailenson
    Design Studies, 2024
  6. Presence and Pronouns: An Exploratory Investigation into the Language of Social VR
    Cyan DeVeaux, Dave Markowitz, Eugy Han, Mark Roman Miller, Jeff Hancock, and Jeremy N. Bailenson
    Journal of Language and Social Psychology, 2024
  7. Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
    Eileen McGivney, Anna C. M. Queiroz, Mark Roman Miller, Sunny Liu, Brian Beams, Eugy Han, Erika S Woolsey, Kai Frazier, Xander Petersen, Jeff Hancock, and Jeremy. Bailenson
    In Immersive Learning Research Network 2024, 2024
  8. Multiclass AUC for Comparison of Identification Effectiveness Across Classification Set Sizes
    Mark Roman Miller
    In 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024

2023

  1. Body crumple, sound intrusion, and embodiment violation: Toward a framework for miscommunication in VR
    Daniel Akselrad, Cyan DeVeaux, Eugy Han, Mark Roman Miller, and Jeremy N Bailenson
    In Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing, 2023
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    A Large-Scale Study of Proxemics and Gaze in Groups
    Mark Roman Miller, Cyan DeVeaux, Eugy Han, Nilam Ram, and Jeremy Bailenson
    Proceedings of the 30th IEEE Conference on Virtual Reality and 3D User Interfaces, 2023
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    People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
    Eugy Han, Mark R Miller, Cyan DeVeaux, Hanseul Jun, Kristine L Nowak, Jeffrey T Hancock, Nilam Ram, and Jeremy N Bailenson
    Journal of Computer-Mediated Communication, 2023
  4. The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality (POSTER)
    Portia Wang, Mark R Miller, and Jeremy N Bailenson
    Proceedings of the 30th IEEE Conference on Virtual Reality and 3D User Interfaces, 2023
  5. Virtual Reality Tracking Data: Insights, Risks, Opportunities
    Mark Roman Miller
    2023
  6. Collaborative Tasks in Immersive Virtual Reality Increase Learning
    Anna Carolina Muller Queiroz, Eileen McGivney, Sunny X. Liu, Courtney Anderson, Brian Beams, Cyan DeVeaux, Kai Frazier, Eugy Han, Mark Roman Miller, Xander S. Peterson, Erika S. Woolsey, Jeffrey T. Hancock, and Jeremy N. Bailenson
    In 16th International Conference on Computer-Supported Collaborative Learning, 2023

2022

  1. Understanding Group Behavior in Virtual Reality: A Large-Scale, Longitudinal Study in the Metaverse
    Eugy Han, Mark Roman Miller, Nilam Ram, Kristine L Nowak, and Jeremy N Bailenson
    In 72nd Annual International Communication Association Conference, Paris, France, 2022

2021

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    Synchrony within Triads using Virtual Reality
    Mark Roman Miller, Neeraj Sonalkar, Ade Mabogunje, Larry Leifer, and Jeremy Bailenson
    Proceedings of the ACM on Human-Computer Interaction, 2021
  2. Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data
    Mark Roman Miller, Hanseul Jun, and Jeremy N Bailenson
    In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2021
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    Social Presence Outside the Augmented Reality Field of View
    Mark Roman Miller, and Jeremy Bailenson
    Frontiers in Virtual Reality, 2021
  4. Design Team Performance: Context, Measurement, and the Prospective Impact of Social Virtual Reality
    Ade Mabogunje, Neeraj Sonalkar, Mark Miller, and Jeremy Bailenson
    Design Thinking Research: Interrogating the Doing, 2021
  5. Capturing Collaboration with Interaction Dynamics Notation
    Mark Roman Miller, Will Gutzman, Jeremy N Bailenson, Ade Mabogunje, and Neeraj Sonalkar
    Design Thinking Research: Translation, Prototyping, and Measurement, 2021

2020

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    Personal identifiability of user tracking data during observation of 360-degree VR video
    Mark Roman Miller, Fernanda Herrera, Hanseul Jun, James A Landay, and Jeremy N Bailenson
    Scientific Reports, 2020
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    Stimulus sampling with 360-videos: Examining head movements, arousal, presence, simulator sickness, and preference on a large sample of participants and videos
    Hanseul Jun, Mark Roman Miller, Fernanda Herrera, Byron Reeves, and Jeremy N Bailenson
    IEEE Transactions on Affective Computing, 2020
  3. Augmenting learning of design teamwork using immersive virtual reality
    Neeraj Sonalkar, Ade Mabogunje, Mark Miller, Jeremy Bailenson, and Larry Leifer
    Design Thinking Research: Investigating Design Team Performance, 2020
  4. Augmented Reality
    Mark Roman Miller, and Jeremy N Bailenson
    The Handbook of Listening, 2020

2019

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    Social interaction in augmented reality
    Mark Roman Miller, Hanseul Jun, Fernanda Herrera, Jacob Yu Villa, Greg Welch, and Jeremy N Bailenson
    PLoS one, 2019

2017

  1. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality
    Inrak Choi, Heather Culbertson, Mark R Miller, Alex Olwal, and Sean Follmer
    In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
  2. Rotation blurring: use of artificial blurring to reduce cybersickness in virtual reality first person shooters
    Pulkit Budhiraja, Mark Roman Miller, Abhishek K Modi, and David Forsyth
    arXiv preprint arXiv:1710. 02599, 2017