Publications
2024
- Effect of Duration and Delay on the Identifiability of VR MotionIn 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024
- Effect of Data Degradation on Motion Re-IdentificationIn 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024
- Alone Together, Together Alone: The Effects of Social Context on Nonverbal Beahvior in Virtual RealityPRESENCE: Virtual and Augmented Reality, 2024
- Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual RealityProceedings of the CHI Conference on Human Factors in Computing Systems (CHI ‘24), 2024
- Understanding virtual design behaviors: A large-scale analysis of the design process in Virtual RealityDesign Studies, 2024
- Presence and Pronouns: An Exploratory Investigation into the Language of Social VRJournal of Language and Social Psychology, 2024
- Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and AffectIn Immersive Learning Research Network 2024, 2024
- Multiclass AUC for Comparison of Identification Effectiveness Across Classification Set SizesIn 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2024
2023
- Body crumple, sound intrusion, and embodiment violation: Toward a framework for miscommunication in VRIn Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing, 2023
- A Large-Scale Study of Proxemics and Gaze in GroupsProceedings of the 30th IEEE Conference on Virtual Reality and 3D User Interfaces, 2023
- People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverseJournal of Computer-Mediated Communication, 2023
- The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality (POSTER)Proceedings of the 30th IEEE Conference on Virtual Reality and 3D User Interfaces, 2023
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- Collaborative Tasks in Immersive Virtual Reality Increase LearningIn 16th International Conference on Computer-Supported Collaborative Learning, 2023
2022
- Understanding Group Behavior in Virtual Reality: A Large-Scale, Longitudinal Study in the MetaverseIn 72nd Annual International Communication Association Conference, Paris, France, 2022
2021
- Synchrony within Triads using Virtual RealityProceedings of the ACM on Human-Computer Interaction, 2021
- Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking DataIn 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2021
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- Design Team Performance: Context, Measurement, and the Prospective Impact of Social Virtual RealityDesign Thinking Research: Interrogating the Doing, 2021
- Capturing Collaboration with Interaction Dynamics NotationDesign Thinking Research: Translation, Prototyping, and Measurement, 2021
2020
- Personal identifiability of user tracking data during observation of 360-degree VR videoScientific Reports, 2020
- Stimulus sampling with 360-videos: Examining head movements, arousal, presence, simulator sickness, and preference on a large sample of participants and videosIEEE Transactions on Affective Computing, 2020
- Augmenting learning of design teamwork using immersive virtual realityDesign Thinking Research: Investigating Design Team Performance, 2020
- Augmented RealityThe Handbook of Listening, 2020
2019
- Social interaction in augmented realityPLoS one, 2019
2017
- Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityIn Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
- Rotation blurring: use of artificial blurring to reduce cybersickness in virtual reality first person shootersarXiv preprint arXiv:1710. 02599, 2017